![]() Her story, on the other hand, is an epic quest set some 450 years ago, covering ancient tombs, forests, mountains and fortresses. His goal is to learn more of Sadja's story. This time the events in the "real world" revolve around Geron completing pretty mundane tasks in Andergast and nearby forest. We are once again in Andergast, Geron's home city and the capital of the kingdom of the same name. ![]() So is introduced the story of a second protagonist, Sadja, at the very beginning of the game. A deal is: Geron solves the riddle based on the tales of a long forgotten princess Sadja, and the merchant provides the magic spell. As he seeks for a cure ‒ any type of magic spell or artifact ‒ to transform the fairy back, Geron happens onto a travelling merchant promising to change Nuri back into a fairy. The story picks up shortly after the end of the previous game: our hero, a bird-catcher Geron, is travelling with a fairy, Nuri, only in the body of a raven. Memoria is set in the realm of Aventuria ‒ the game is based on The Dark Eye universe, a fantasy role-playing game very popular in Germany. The game is a point-and-click adventure, a sequel to The Dark Eye: Chains of Satinav released a year before.
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